Disney Heroes Battle Mode Review: One Incredible Mobile RPG

I’m a big Disney fan, so I consider myself incredibly lucky to live so close to Disneyland. I live and breath Disney in all forms, so I get super excited whenever there’s some new entertainment from Disney, especially for my iPhone.

Disney Heroes Battle Mode just launched globally this week. It’s the first game published under their new license with developer PerBlue after shuttering other games like Marvel Heroes. it’s an action RPG starring a wide variety of iconic Disney and Pixar characters.

Story & Setting

Disney Heroes Battle Mode takes place in a video game (literally) and the first characters you’ll encounter are Ralph and Vanellope from Wreck-It Ralph. The pair end up battling some creepy goonies, including a corrupted Mr. Incredible, and then Mrs. Incredible from The Incredibles pops in to help.

Turns out that an evil virus has infected the digital world, turning good characters against their own friends and families. If you watched Wreck-It Ralph, then the whole plot of a virus hidden in plain sight will be familiar.


Once things start coming together, you’ll discover more Disney friends that team up with you to save your fellow heroes. Overall, it’s a bit cliché, but still entertaining.


Each level features three waves of enemies. You’ll assemble your team of up to five characters beforehand, and the game lets you see your “team power” beforehand. Heroes earn experience points after each successful battle (even if they die), but you may also power them up with boost items and equip badges for added benefits. You earn badges as reward items for completing levels.

Eventually, you’ll unlock arenas and tournaments, which are mainly competitive PvP battles. Joining guilds may net you extra rewards too.

Battles themselves are a bit monotonous and repetitive, without much input from players. Your team rushes in and attacks the corrupted Creeps automatically, and occasionally throws in a special ability (unlocks as your team levels up). Each attack fills up a gauge on their portrait, and when it’s full, you’re able to tap their icon to unleash an ultimate move. Wash, rinse, and repeat.

I’m a bit disappointed by this system for a few reasons. First, I can’t target specific enemies I know are troublesome. I also have no control over what attacks they throw out, unless it’s their ultimate move. And once you unlock the “auto battle” function, the game just feels like a big grind fest.

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